Serious games

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22 Jun 2009 - 16:28338
Serious games
I know there has been previous work done on using game engines to train staff in a variety of scenarios but here is another example:

URL (video): http://www.bbc.co.uk/scotland/learning/learningzone/clips/6268/

Quote:

Products and designed systems have been passed back and forth between the military and the mainstream market for many years. One current example is video games. We look at a serious game which is being designed and produced by a team at the University of Birmingham. Subsafe is a repurposed video game which has been developed to train submariners how to navigate around a submarine. Interviews with both the developers and the end users explain the process and pitfalls.


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Michael


Last edited by Michael Kinsey (22 Jun 2009 - 16:28)
22 Jun 2009 - 19:56339
The last few years, they've been having a "Serious Games Summit" at the the GDC conferences.

http://www.gdconf.com/conference/sgs.html

I've always gotten the impression that they have lots of expertise from the games side, but they don't have a lot of attendees from the serious side. They'd probably appreciate some opinions from someone who came in wanting training for evac, fire fighting, etc.


26 Jun 2009 - 09:08340
Interesting stuff, I didn't realise this field was so established. I guess the next stage will be to use an evacuation model to control automated agents in a serious game environment in order to train/see what real people would do.


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Michael

08 Jul 2009 - 15:35351
There is definitely value in using VR/Game environments for training and perhaps even in conducting experiments (I guess this needs to be proven). In the simplest form and in agreement to the video linked in the first post a VR/Game environment could provide good quality training to an individual by allowing that individual to become familiar with the layout and workings of a structure. This kind of use is similar to an extend with the simulators that have been used in the aviation and space industry for ages. VR/Game environments that are well designed and are perceived by their users to be very immersive could generate the same kind of psychological and to a lesser extend physical exertion as when in the real physical environment. Still, I think that VR/Game training should be used to complement training on the real thing as I think real training is for the time being irreplaceable.


10 Jul 2009 - 13:21356
Maybe we will start to see real games which require players to evacuate different structures....(though of course they will be required to shoot some aliens on the way!).


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Michael

17 Jul 2009 - 12:15359
http://www.foddy.net/Evacuation.html


17 Jul 2009 - 23:17360
http://www.emergencysimulators.com


22 Jul 2009 - 14:57361
I would guess these "games" would be a great way to increase a persons familiarity with a structure which they have yet to enter - perhaps useful for building designers. Aside from something like "Second Life" I guess the interaction with other people in the environment will be limited.


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Michael

08 Sep 2010 - 12:17507
"Violent" computer games have role in fire safety:

http://www.alphagalileo.org/ViewItem.aspx?ItemId=54826&CultureCode=en


08 Sep 2010 - 16:43508
Dear friends,

Here there is an application of serious games in Second Life for a children's Hospital. The virtual world is used to engage the employees in an experience for situations and events that can’t be replicated in the real world:

http://work.secondlife.com/en-US/successstories/case/chmc/

http://secondlifegrid.net.s3.amazonaws.com/docs/Second_Life_Case_Childrens_Memorial_EN.pdf

Cheers,
Enrico


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Dr Enrico Ronchi

www.enrico-ronchi.tk

20 Oct 2010 - 12:29513
http://www.dur.ac.uk/shamus.smith/fire

https://www.ukti.gov.uk/export/countries/europe/southerneurope/portugal/localisation/105912.html


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